ShopDreamUp AI ArtDreamUp
Deviation Actions
Hello group!
I want to tell you once more about our project "The Fast Soul" which I have seen that amazes me that there are many characters, but the theme is that I can not accept more characters (playable at least), because for now are too many.
Even so, I invite you to create scenarios concepts and enemies of the game, test your imagination if you wish.
I've been working a lot with deadend on the project lately, to what will soon be Screenshots of the game.
Also, for those who make their own sprites, they can send me the links by message, I would be very grateful.
And I repeat that the game will have versions as we integrate characters into the game.
To which the same game will extend the same to each version, thus adding scenarios and enemies.
So for now that's it, I'll be showing more detail over the next few days.
-Español------------
Hola grupo!
Quiero avisarles una vez mas sobre nuestro proyecto "The Fast Soul" el cual he visto que me asombra que hayan muchos personajes, pero el tema es que ya no puedo aceptar mas personajes (jugables al menos), porque por ahora son demasiados.
Aun así, los invito a crear conceptos de escenarios y enemigos del juego, pongan a prueba su imaginación si lo desean.
He estado trabajando mucho con deadend en el proyecto últimamente, a lo que próximamente hare Screenshots del juego.
También, para los que hacen sus propios sprites, pueden mandarme por mensaje los links, se los agradecería mucho.
Y les repito que el juego tendrá versiones a medida que integramos personajes al juego.
A lo que el mismo juego se extenderá el mismo a cada version, así añadiendo escenarios y enemigos.
Así que por ahora eso es todo, estaré mostrando mas detalles en los siguientes días.
TFS - New Notices - aug 9
;In-English/En-Ingles-----------------------------------------------------
Hello everyone, my beloved team.
I returned to "my vacation" (I was studying and playing Rule of rose and Kingdoms Hearts)
I am very happy and inspired, contribute ideas they want.
I'm almost finished the spritesheets, just finish, upload all, so they can see them.
In addition, concepts and additional information.
I am for anyone who wants to remove his doubts, they can ask any question, from the style of the game, characters, settings, even the songs.
In addition, to make main characters (the OC of all), also I'm doing Enemies and Bosses.
They can also send c
TFS: My Progress - Mi Progreso - April 11
-In English/En Ingles -
Hello everyone.
I have written about several things, about "the fast soul" and sorry, because not warn about the days (and months) that I was not, I had taken some time.
I'll tell you the details of my progress:
-I have some finished sheets (some characters).
-The following characters are: Calin, Tony, Annie, Arc, Phil, Chaz, Chester & Roy.
-the others will be completed. (just missing a few details)
I wrote my process with sprites, you want me to upload this week? (Of course, full characters)
missing'll finish as fast as you can. (Missing only minor details of the other characters)
The system has "TFS" is
Its coming/Se esta acercando - TFS version 1!!!
--English--
Hi all!!! :giggle:
I'm back to announce that this month, was released the first version of "The Fast Soul" for now I will not put specific date, since we are a little retouching the game.
We added, with my brother, many things in the game, like all kinds of enemies and bosses or normal enemies (those who are always in amounts), we have also created enemies that can be used after having won the version 1 of the game.
There are also two styles of play, which are: platforms (which are usually used: Castlevania, Megaman, Sonic, etc.),and another which they move around: (Something like: Streets of Rage, Final Fight, Double Dragon)
TFS: I have new notices - Tengo nuevas noticias
;---------------------------In English / En Ingles -------------------------------
Hello friends / team
I have had many problems in school and I could not make much progress on this project.
I start explaining what I did now.
I will play with two styles: the first (the same style as Streets of Rage, Final Fight and Double Dragon), and the second is platforms (similar to Megaman style Castlevania between like)
for now, the game has 5 stages (I must say that the screen full of enemies) in the game is very easy rid of the enemies (DeadCrow has helped me a lot with the stages and enemies)
I decided not to update the sprite sheets, being see
© 2017 - 2024 shinkenmaster
Comments0
Join the community to add your comment. Already a deviant? Log In